One of my top early access games is finally getting a second level: a 3-hour underground factory-city with an overhauled, Thief-style stealth system, a new RPG hub area, and an explanation for where all those FPS crates come from

One Fortune's Run level is the length eight normal shooter levels. Or one and a half Thief levels.

I've been a Fortune's Run freak since first playing its bafflingly good demo level two years ago, and after launching into early access with a single, sprawling space station playground, we're finall… [+2614 chars]